<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE Character_Description SYSTEM "../DTDs/Character_Description.dtd">
<Character_Description>
	<Character_Type>NPC</Character_Type>
	<Character_ID>Humanoid</Character_ID>
	<Data_Root_Directory>Data/Characters/</Data_Root_Directory>
	<Coords>
		<Position>
			<Initial_X>3504</Initial_X>
			<Initial_Y>672</Initial_Y>
		</Position>
	</Coords>
	<Allowed_Area> <!-- Only allowed inside castle commoners walls -->
		<Allowed_Area_X>1840</Allowed_Area_X>
		<Allowed_Area_Y>416</Allowed_Area_Y>
		<Allowed_Area_W>1972</Allowed_Area_W>
		<Allowed_Area_H>1392</Allowed_Area_H>
	</Allowed_Area>
	<Default_Sprite>
		<Default_Sprite_Width>96</Default_Sprite_Width>
		<Default_Sprite_Height>96</Default_Sprite_Height>
	</Default_Sprite>
	<Default_Collision_Box>
		<X_Modifier>32</X_Modifier>
		<Y_Modifier>17</Y_Modifier>
		<CB_Width>32</CB_Width>
		<CB_Height>65</CB_Height>
	</Default_Collision_Box>

	<Characteristics>
		<Basics>
			<Velocity>5</Velocity>
			<Run_Velocity>10</Run_Velocity>
			<Life>100</Life>
			<Endurance>20</Endurance>
			<Armor>5</Armor>
			<Damage>5</Damage>
		</Basics>
	</Characteristics>
	
	<Attitudes>
		<Default_Attitude>Passive</Default_Attitude>
		<Attitude_Vs_PB>Passive</Attitude_Vs_PB>
		<Attitude_Vs_MB>Coward</Attitude_Vs_MB>
		<Attitude_When_Attacked>Coward</Attitude_When_Attacked>
	</Attitudes>
	
	<Attack_Styles>
		<Primary_Style>
			<Primary_Attack_Animation_Center_Filename>Merchant_Animations.xml</Primary_Attack_Animation_Center_Filename>
			<Primary_Attack_Style>Unarmed</Primary_Attack_Style>
		</Primary_Style>
	</Attack_Styles>

</Character_Description>
