<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE Character_Description SYSTEM "../DTDs/Character_Description.dtd">
<Character_Description>
	<Character_Type>Monster</Character_Type>
	<Character_ID>Undead</Character_ID>
	<Data_Root_Directory>Data/Characters/</Data_Root_Directory>
	<Default_Sprite>
		<Default_Sprite_Width>96</Default_Sprite_Width>
		<Default_Sprite_Height>96</Default_Sprite_Height>
	</Default_Sprite>
	<Default_Collision_Box>
		<X_Modifier>+30</X_Modifier>
		<Y_Modifier>+20</Y_Modifier>
		<CB_Width>35</CB_Width>
		<CB_Height>63</CB_Height>
	</Default_Collision_Box>

	<Characteristics>
		<Basics>
			<Velocity>5</Velocity>
			<Run_Velocity>10</Run_Velocity>
			<Life>100</Life>
			<Endurance>15</Endurance>
			<Armor>10</Armor>
			<Damage>15</Damage>
		</Basics>
	</Characteristics>
	
	<Attitudes>
		<Default_Attitude>Wanderer</Default_Attitude>
		<Attitude_Vs_PB>Aggressive</Attitude_Vs_PB>
		<Attitude_Vs_MB>Wanderer</Attitude_Vs_MB>
		<Attitude_When_Attacked>Aggressive</Attitude_When_Attacked>
	</Attitudes>
	
	<Attack_Styles>
		<Primary_Style>
			<Primary_Attack_Animation_Center_Filename>Skeleton_Animations.xml</Primary_Attack_Animation_Center_Filename>
			<Primary_Attack_Style>Unarmed</Primary_Attack_Style>
		</Primary_Style>
	</Attack_Styles>
</Character_Description>
