<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE Character_Description SYSTEM "../DTDs/Character_Description.dtd">
<Character_Description>
	<Character_Type>Player</Character_Type>
	<Character_ID>Humanoid</Character_ID>
	<Data_Root_Directory>Data/Characters/</Data_Root_Directory>
	
	<Coords>
		<Position>
			<Initial_X>3168</Initial_X>
			<Initial_Y>1120</Initial_Y>
		</Position>
	</Coords>
	
	<Default_Sprite>
		<Default_Sprite_Width>96</Default_Sprite_Width>
		<Default_Sprite_Height>96</Default_Sprite_Height>
	</Default_Sprite>
	
	<Default_Collision_Box>
		<X_Modifier>+33</X_Modifier>
		<Y_Modifier>+20</Y_Modifier>
		<CB_Width>34</CB_Width>
		<CB_Height>59</CB_Height>
	</Default_Collision_Box>
	
	<Characteristics>
		<Basics>
			<Velocity>8</Velocity>
			<Run_Velocity>16</Run_Velocity>
			<Life>100</Life>
			<Endurance>30</Endurance>
			<Armor>5</Armor>
			<Damage>30</Damage>
		</Basics>
	</Characteristics>
	
	<Attack_Styles>
		<Primary_Style>
			<Primary_Attack_Animation_Center_Filename>Human_Unarmed_Animations.xml</Primary_Attack_Animation_Center_Filename>
			<Primary_Attack_Style>Unarmed</Primary_Attack_Style>
		</Primary_Style>
		<Secondary_Style>
			<Secondary_Attack_Animation_Center_Filename>c_Player_Other_Animation_Centers.xml</Secondary_Attack_Animation_Center_Filename>
			<Secondary_Attack_Style>Multiple</Secondary_Attack_Style>
		</Secondary_Style>
	</Attack_Styles>
</Character_Description>
