<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE Character_Description SYSTEM "../DTDs/Character_Description.dtd">
<Character_Description>
	<Character_Type>Monster</Character_Type>
	<Character_ID>Crawler</Character_ID>
	<Data_Root_Directory>Data/Characters/</Data_Root_Directory>
	<Default_Sprite>
		<Default_Sprite_Width>64</Default_Sprite_Width>
		<Default_Sprite_Height>64</Default_Sprite_Height>
	</Default_Sprite>
	<Default_Collision_Box>
		<X_Modifier>0</X_Modifier>
		<Y_Modifier>15</Y_Modifier>
		<CB_Width>64</CB_Width>
		<CB_Height>47</CB_Height>
	</Default_Collision_Box>
	
	<Characteristics>
		<Basics>
			<Velocity>2</Velocity>
			<Life>75</Life>
			<Armor>5</Armor>
			<Damage>5</Damage>
		</Basics>
	</Characteristics>
	
	<Attitudes>
		<Default_Attitude>Wanderer</Default_Attitude>
		<Attitude_Vs_PB>Coward</Attitude_Vs_PB>
		<Attitude_Vs_MB>Wanderer</Attitude_Vs_MB>
		<Attitude_When_Attacked>Coward</Attitude_When_Attacked>
	</Attitudes>
	
	<Attack_Styles>
		<Primary_Style>
			<Primary_Attack_Animation_Center_Filename>Worm_Animations.xml</Primary_Attack_Animation_Center_Filename>
			<Primary_Attack_Style>Unarmed</Primary_Attack_Style>
		</Primary_Style>
	</Attack_Styles>

</Character_Description>
