#frame rate
FRAMES_PER_SECOND = 60

#Windows
Window_Name = "Project 0 - 2D v0.04 ''Elsa''""

#Directions representation
CH_RIGHT = 0
CH_RIGHT_DOWN = 1
CH_DOWN = 2
CH_LEFT_DOWN = 3
CH_LEFT = 4
CH_LEFT_UP = 5
CH_UP = 6
CH_RIGHT_UP = 7

#monsters level const (per monster !)
INITIAL_MONSTERS = 25
MAX_MONSTERS_SIMULTANEOUSLY = 70

#Time, in second, before pause anim is launched
PAUSE_ANIM_TIME = 5

#Number of call allowed to AI::Choose_Destination for Character per second
AI_CHOOSE_DESTINATION_PS = 3

#Time, in second, before Drops are eroded
DROP_TIME_BF4_EROSION = 20

#number of monsters to be killed bf4 dropping the bow (0 means never dropped)
BOW_DROP = 10

#Full Path to the Battlefield Map To Use
BF_Map = "Data/Battlefield/Battlefield_Map.xml"

#State of the game at the begining: 'ingame' state
GLOBAL_GAME_STATE = 3

#Name of the log file
Log_Name = "Project 0.log"

#Daemons Intervals (must be > 0 else timer class bug)
MONSTERS_GENERATION_INTERVAL = 25000
RESET_STATUS_MSG_INTERVAL = 2000
CHECK_DROPS_EROSION = 5000

